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1. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Congrats, you have submiited an idea that has been submitted 999,999 times before and so we hit the millionth time mark! btw.... YOU: Dear CCP, i have a great anti-camper idea ! CCP: Whatever it is the answer is NO !
- by Cindy the Sewer - at 2017.07.16 18:06:41
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2. Dual Tanking - in Player Features and Ideas Discussion [original thread]
Thankfully CCP has far better things to do with EVE online 1 and doesnt have the desire or resources to make EVE online 2 ! Your idea is too costly in dev time to end up with what would ultimately be a small change in the game in the overall sche...
- by Cindy the Sewer - at 2017.07.16 17:57:01
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3. New Module "Heat dissipator" - in Player Features and Ideas Discussion [original thread]
hate the idea, CCP can balance this issue without needing to add a mod to do it. Plus making it a low power slot works against the defense of armor tanked ships since they often need those low power slots for both their offense and their defense.
- by Cindy the Sewer - at 2017.07.16 17:40:38
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4. Titan Ideas - in Player Features and Ideas Discussion [original thread]
Titans are in need a serious dose of, "LESS UGLY", other than that they are as powerful as they need to be.
- by Cindy the Sewer - at 2017.07.16 17:28:49
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5. ENGINEERING COMPLEXS AND CITADELS SHOULD NEED TO ALWAYS USE FUEL - in Player Features and Ideas Discussion [original thread]
ttt esc Ikkala wrote: So i noticed if they dont have services running on the m they use no fuel . This is only going to lead to prolifieration of derilect structures that are not in use on the server . As such i have the following reccomendatio...
- by Cindy the Sewer - at 2017.07.16 17:23:44
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6. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: @ rivr If goons are killing everyone but their friends then even more reason to open the field to more players. @ donna. I'm not a ganker. Must have said that a hundred times. I'm the guy competing with hundreds of afk fre...
- by Cindy the Sewer - at 2017.07.11 05:32:50
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7. Random alpha thougts on the game - in Player Features and Ideas Discussion [original thread]
1. "Fair", fights are for idiots. 20 v 1 is the way to go. Wait......did i say 20 v 1? I meant 50 v 1 (because overkill is just barely reasonable). 2. There are a lot of engaging combat options in eve already. 3. You can choose between fu...
- by Cindy the Sewer - at 2017.07.08 16:50:53
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8. Foghorn - in Player Features and Ideas Discussion [original thread]
Kerono Thalmor wrote: Hai! I had an idea: Can I put a spacefog spacehorn on my little big boat in da sky? The pitch and amplitude of which is adjusted by the size of my ship? And the exact sound can be like, an NES item? If you want to hear...
- by Cindy the Sewer - at 2017.07.08 15:46:31
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9. Blueprint Libraries - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Also, your avatar is REALLY skeevy-looking, you know that? :P Working as intended.
- by Cindy the Sewer - at 2017.07.08 15:30:05
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10. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Donna, all you need is a webber. Thats it. One escort. What i want? Lower ehp and/or increased response time of concord. The latter is my favourite as that allows defenders more time as well. What does the freighter get? M...
- by Cindy the Sewer - at 2017.07.08 15:20:13
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11. Blueprint Libraries - in Player Features and Ideas Discussion [original thread]
there really is a need for the ability to organize BPOs and BPCs as well as stacking identically fully researched BPOs if you have multiples and the ability to sell fully researched BPOs on the market.
- by Cindy the Sewer - at 2017.07.08 14:50:29
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12. Potential ways out of the current unstable market conditions? - in Player Features and Ideas Discussion [original thread]
1) That CCP devs decided the solution to the rorqual problem was to make the new mining meta Rorquals, Rorquals, Rorquals, and more Rorquals and to make their ISK/HR ridiculously high it took me all of 0.0000000001 seconds to see how stupid it was...
- by Cindy the Sewer - at 2017.07.06 08:42:23
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13. Supercarrier Force Auxilliary Ships (Logistical Supercarriers) - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Cindy the Sewer wrote: So CCP spends a lot of programming time separating the concepts of carrier and logistics and you think they are going to mesh them back together again......did i get that right? Nope. What O...
- by Cindy the Sewer - at 2017.07.06 02:03:27
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14. Supercarrier Force Auxilliary Ships (Logistical Supercarriers) - in Player Features and Ideas Discussion [original thread]
So CCP spends a lot of programming time separating the concepts of carrier and logistics and you think they are going to mesh them back together again......did i get that right?
- by Cindy the Sewer - at 2017.07.04 22:54:10
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15. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
If you read all the previous threads on this topic then you should know by now that the idea is crap, so why post it again?
- by Cindy the Sewer - at 2017.07.04 22:40:05
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16. Navy/Fleet Battleships: Role Bonus Touch-Up and 3rd Class Please! - in Player Features and Ideas Discussion [original thread]
J A Aloysiusz wrote: The 25% blanket role bonus to optimal + faloff seemed to work well as a modest niche-creator for the battlecruiser class ships, which were struggling relative to other ships and relative to their performance in previous y...
- by Cindy the Sewer - at 2017.06.21 20:05:58
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17. Battle Scarred Skins - in Player Features and Ideas Discussion [original thread]
QAOTIC wrote: Not sure if this is a thing yet or in the works, but it would be cool to have battle scarred skins for ships. Showing bullet/laser/missile holes in ships or hull/burn marks. Figured I'd throw this idea out there. Would love ...
- by Cindy the Sewer - at 2017.06.21 19:14:07
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18. Change Mineral Abundance to Scarcity - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Eve currently has a system where fighting over resources only happens at moons. All other materials are in infinite supply. In order to dry up the mineral market and drive conflict I propose drastically scaling back mining ...
- by Cindy the Sewer - at 2017.06.21 19:09:44
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19. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Stephanie Rosefire wrote: Sick of current transports not being big enough, and freighters being way too large and slow. Give us Large size (battleship size) transports, that can carry up to, idk, 100k m3? 150k? or whatever. Transporting ships i...
- by Cindy the Sewer - at 2017.06.20 18:50:35
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20. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
1. Your call it boring, a lot call it relaxing. 2. Making the game play options more and more homogeneous is ALWAYS bad for a game, and i mean ALWAYS, because you give up something and get nothing in return. 3. More minerals are bad for the econ...
- by Cindy the Sewer - at 2017.06.20 18:16:08
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